The same feature will eventually roll out to other maps. AI vehicles will stop at red lights and traffic will flow as urban planners intended. As of this update, the 'East Coast USA' map now has working traffic signals.
The new version of the map is four times larger than before, split into eleven zones, each with a particular focus.īeamNG.drive has come a long way since its greybox beginnings, and now has large open world spaces to drive around, with roads, buildings and traffic simulations. A greybox space filled with tubes, bumps, ledges for you to drive across and into, so you could see the game's remarkable soft-body physics shudder and shatter your vehicle into its hundreds of constituent parts. There are a bunch of videos in the Steam blog post introducing the update, but here's the most significant, introducing the new Gridmap.įor those who haven't played it, Gridmap was the original physics playground shipped with BeamNG.drive. It's a six years and counting early access project determined to simulate every element of wheeled vehicles, where the fun of playing with it feels like a side effect more than a deliberate intention.īut it is fun, and it's just received a massive update that includes new maps, new vehicles, revamped graphics, a traffic light system, and 'an improved oil simulation'. BeamNG.drive is, in a way, the Dwarf Fortress of car games.